And if they pause for even a second - if you see a moment of hesitation from them, or they start to get scared, or they're like, "Ah! What should I do?" - Makoto is in a unique position to punish that. She's got this very dangerous command grab, but she's faster than Zangief and can actually do more damage than he can.because the command throw leaves you vulnerable for a minute just like in 3rd Strike, and you can land a combo.īasically, when you're playing Makoto, you're in this sort of offensive flow, and you're keeping the opponent on the defensive. She's sort of like a mini-Zangief, but she's actually more dangerous than that because she has a superfast dash, which makes her really mobile. A lot of her offense centers around either her command grab or the threat of a command grab - and there's a lot of range on that grab. She's got pretty terrible defensive options, but her offensive options are some of the best in the game.īeginning with her command grab. When you're a Makoto player, you've got to stay on the offense. I call her the equivalent of poker's "all in".
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